SetupTerrains()
Syntax
SetupTerrains(LightID, CompositeMapDistance.f, Flags)Description
Setup the default parameters for all the future created terrains.
Parameters
LightID The light to use for the terrain rendering. To get a valid light id, use LightID(). CompositeMapDistance The distance at which to start using a composite map if present, in world unit. Flags Can be a combination of the following values: #PB_Terrain_Lightmap: enable the light map for the terrains (a texture with static shadows). #PB_Terrain_NormalMapping: enable the normal mapping for the terrains. This is a special texture which simulate relief like small rocks, etc.
Return value
None.
See Also
CreateTerrain()
Supported OS
All