CreateSprite()
Syntax
Result = CreateSprite(#Sprite, Width, Height [, Mode])Description
Creates an empty sprite with the specified dimensions. SpriteOutput() can be used to draw on the sprite.
Parameters
#Sprite A number to identify the new sprite. #PB_Any can be used to auto-generate this number. Width, Height The size of the new sprite (in pixels). Mode (optional) It can be a combination of the following values (with the '|' operator): #PB_Sprite_PixelCollision: Add special information to handle pixel collision trough SpritePixelCollision(). #PB_Sprite_AlphaBlending : Sprite is created with per pixel alpha-channel support, needed for DisplayTransparentSprite().
Return value
Nonzero if the sprite has been created, zero otherwise. If #PB_Any was used for the #Sprite parameter then the generated number is returned on success.
Remarks
CreateSprite() has to be called in the same thread where OpenScreen() was called.
See Also
SpriteOutput()
Supported OS
All