ResumeSound()
Syntax
ResumeSound(#Sound [, Channel])Description
Resume the sound playing.
Parameters
#Sound The sound to use. If #PB_All is specified, all the sounds (and all channels) are resumed. Channel (optional) The channel to use. It's the value returned by PlaySound() when using the #PB_Sound_MultiChannel flag. If #PB_All is specified, all the channels of the sound are resumed. 
Return value
None.
Remarks
Sounds loaded with the #PB_Sound_Streaming flag are not supported.
Example
 InitSound()           ; Initialize Sound system
 UseOGGSoundDecoder()  ; Use ogg files
 ; Loads a sound from a file
 LoadSound(0, #PB_Compiler_Home +"Examples\3D\Data\Siren.ogg")
 ; The sound is playing
 PlaySound(0, #PB_Sound_Loop)
 
 MessageRequester("Info", "Ok to pause.")
 PauseSound(0)  ; Pause
 
 MessageRequester("Info", "Ok to resume.")
 ResumeSound(0)  ; Resume
 
 MessageRequester("Info", "Ok to stop.")
 
 FreeSound(0) ; The sound is freed
 End
See Also
LoadSound(), PauseSound()
Supported OS
All