Includes Functions


Syntax
IncludeFile  "Filename" 
Description
IncludeFile will always include the specified source file, at the current place in the code (even if XIncludeFile has been called for this file before).

Example

  IncludeFile "Sources\myfile.pb" ; This file will be inserted in the current code.
This command is useful, if you want to split your source code into several files, to be able to reuse parts e.g. in different projects.

Syntax
XIncludeFile "Filename"
Description
XIncludeFile is similar to IncludeFile excepts it avoids to include the same file twice.

Example

  XIncludeFile "Sources\myfile.pb" ; This file will be inserted.
  XIncludeFile "Sources\myfile.pb" ; This file will be ignored along with all subsequent calls. 
This command is useful, if you want to split your source code into several files, to be able to reuse parts e.g. in different projects.

Syntax
IncludeBinary "filename" 
Description
IncludeBinary will include the named file at the current place in the code. Including should be done inside a Data block.

Example

  DataSection
    MapLabel:
    IncludeBinary "Data\map.data"
  EndDataSection 
This command is especially useful in combination with the Catch-commands (currently there are /CatchImage(), /CatchSound(), /CatchSprite()) to include images, sounds, sprites etc. into the executable.

Syntax
IncludePath "path" 
Description
IncludePath will specify a default path for all files included after the call of this command. This can be very handy when you include many files which are in the same directory.

Example

  IncludePath  "Sources\Data"
  IncludeFile  "Sprite.pb"
  XIncludeFile "Music.pb"