CreateTorus()
Syntax
Result = CreateTorus(#Mesh, Radius.f, SectionRadius.f, Height.f [, NbSectionSegments, NbCircleSegments)Description
Create a new torus mesh.
Parameters
#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number. Radius Radius, in world unit, of the torus. InnerRadius Radius of the section, in world unit, of the torus. Height Height, in world unit, of the torus. NbSectionSegments (optional) Number of segments used for the section of the torus (default: 16). NbCircleSegments (optional) Number of segments used for the circle of the torus (default: 16).
Return value
Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter then the new generated number is returned on success.
Example
InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Torus example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0) ; Light CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point) ; Camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 2, 4, 3, #PB_Absolute | #PB_Local) CameraLookAt(0, 0, 0, 0) ; Create the torus and attach it to the scene CreateTorus(0, 1, 0.3) CreateEntity(0, MeshID(0), #PB_Material_None) Repeat RenderWorld() FlipBuffers() Until WaitWindowEvent(1) = #PB_Event_CloseWindow
See Also
FreeMesh(), CreateCylinder(), CreateMesh(), CreateCube(), CreatePlane(), CreateLine3D()
Supported OS
All