CreateCone()
Syntax
Result = CreateCone(#Mesh, Radius.f, Height.f [, NbBaseSegments, NbHeightSegments])Description
Create a new cone.
Parameters
#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number. Radius Radius, in world unit, of the cone. Height Height, in world unit, of the cone. NbBaseSegments (optional) Number of segments used for the base of the cone (default: 16). NbHeightSegments (optional) Number of segments used for the height of the cone (default: 1).
Return value
Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter then the new generated number is returned on success.
Example
InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Cone example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0) ; Light CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point) ; Camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 2, 1, 3, #PB_Absolute | #PB_Local) CameraLookAt(0, 0, 0, 0) ; Create the cone and attach it to the scene CreateCone(0, 0.5, 1) CreateEntity(0, MeshID(0), #PB_Material_None) Repeat RenderWorld() FlipBuffers() Until WaitWindowEvent(1) = #PB_Event_CloseWindow
See Also
FreeMesh(), CreateSphere(), CreateCylinder(), CreateMesh(), CreateCube(), CreatePlane(), CreateLine3D()
Supported OS
All