CreateCone()

Syntax

Result = CreateCone(#Mesh, Radius.f, Height.f [, NbBaseSegments, NbHeightSegments])
Description
Create a new cone.

Parameters

#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number.
Radius Radius, in world unit, of the cone.
Height Height, in world unit, of the cone.
NbBaseSegments (optional) Number of segments used for the base of the cone (default: 16).
NbHeightSegments (optional) Number of segments used for the height of the cone (default: 1).

Return value

Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter then the new generated number is returned on success.

Example

  InitEngine3D() 
  InitSprite() 
  
  OpenWindow(0, 0, 0, 640, 480, "Cone example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
  OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0)
  
  ; Light
  CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)
  
  ; Camera
  CreateCamera(0, 0, 0, 100, 100)
  MoveCamera(0, 2, 1, 3, #PB_Absolute | #PB_Local)
  CameraLookAt(0, 0, 0, 0)
  
  ; Create the cone and attach it to the scene
  CreateCone(0, 0.5, 1)
  CreateEntity(0, MeshID(0), #PB_Material_None)
  
  Repeat
    RenderWorld()
    FlipBuffers()
  Until WaitWindowEvent(1) = #PB_Event_CloseWindow

See Also

FreeMesh(), CreateSphere(), CreateCylinder(), CreateMesh(), CreateCube(), CreatePlane(), CreateLine3D()

Supported OS

All

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