CreateCapsule()
Syntax
Result = CreateCapsule(#Mesh, Radius.f, Height.f [, NbRings, NbSegments, NbHeightSegments)Description
Create a new capsule mesh.
Parameters
#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number. Radius Radius, in world unit, of the capsule. Height Height, in world unit, of the capsule. NbRings (optional) Number of rings used to create the capsule (default: 8). NbSegments (optional) Number of segments used for the capsule (default: 16). NbHeightSegments (optional) Number of height segments used for the capsule (default: 1).
Return value
Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter then the new generated number is returned on success.
Example
InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Capsule example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0) ; Light CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point) ; Camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 2, 0, 5, #PB_Absolute | #PB_Local) CameraLookAt(0, 0, 0, 0) ; Create the capsule and attach it to the scene CreateCapsule(0, 1, 1) CreateEntity(0, MeshID(0), #PB_Material_None) Repeat RenderWorld() FlipBuffers() Until WaitWindowEvent(1) = #PB_Event_CloseWindow
See Also
FreeMesh(), CreateCylinder(), CreateMesh(), CreateCube(), CreatePlane(), CreateLine3D()
Supported OS
All