AddMaterialLayer()
Syntax
AddMaterialLayer(#Material, TextureID [, Mode [, TextureCoordinateIndex]])Description
Adds a new layer to the material and put the specified texture in it.
Parameters
#Material The material to use. TextureID The texture to add. A valid 'TextureID' can be easily obtained with TextureID(). Mode (optional) It can be one of the following value: #PB_Material_Add : Performs a pixel 'Add' operation over previous layer (black color is like transparent) #PB_Material_Replace : Performs a pixel 'Replace' operation over previous layer #PB_Material_AlphaBlend : Use the AlphaChannel layer of the texture (should be a TGA or PNG one) and blend it with the previous layer #PB_Material_Modulate : Performs a pixel 'Modulate' operation over previous layerTextureCoordinateIndex (optional) Texture coordinate index (default value is 0).
Return value
None.
See Also
RemoveMaterialLayer()
Supported OS
All