Result = LoadFont(#Font, Name$, YSize [, Flags])Description
Tries to open the specified font.
#Font A number to identify the new font. #PB_Any can be used to auto-generate this number. Name$ The name of the font to load. YSize The vertical size of the font in points. Flags (optional) A combination of the following constants:#PB_Font_Bold : The font will be bold #PB_Font_Italic : The font will be italic #PB_Font_Underline : The font will be underlined (Windows only) #PB_Font_StrikeOut : The font will be strikeout (Windows only) #PB_Font_HighQuality: The font will be in high-quality mode (slower) (Windows only)
Returns nonzero if the font was loaded successfully and zero if not. If #PB_Any was used for the #Font parameter then the generated number is returned on success.
If previously another font was loaded with the same #Font number, then this older font will be automatically freed when loading the new one.
On Windows the font mapper will always attempt to locate a font. If a font name which does not exist such as: "Tim Now Ronin", is used, then the font mapper will attempt to find the closest match. This will be based upon such criteria as: the font name, the font height, the style and so forth. Therefore, the assumption can not be made that a font will not be loaded, due only to an incorrect font name, size, ect...
If OpenWindow(0, 0, 0, 270, 160, "Loading font...", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) If LoadFont(1, "Arial", 24) SetGadgetFont(#PB_Default, FontID(1)) TextGadget(0, 10, 10, 250, 40, "Arial 24") EndIf Repeat : Until WaitWindowEvent() = #PB_Event_CloseWindow EndIf