EntityVelocity()
Syntax
EntityVelocity(#Entity, x, y, z)Description
Changes the linear velocity of the #Entity. The linear factor is applied to the entity before any move. To get the final value, see EntityLinearFactor() for more information. The entity needs a physic body to support linear velocity. To get the current entity velocity, use GetEntityAttribute().
Parameters
#Entity The entity to use. x, y, z The velocity vector force.
Return value
None.
Supported OS
All