DetachEntityObject()
Syntax
DetachEntityObject(#Node, ObjectID)Description
Detach a previously attached object from an #Entity bone. The supported objects are the followings:- Entity : use EntityID() as 'ObjectID'. - Camera : use CameraID() as 'ObjectID'. - Light : use LightID() as 'ObjectID'. - BillboardGroup : use BillboardGroupID() as 'ObjectID'. - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.An object can be attached to an entity bone with AttachEntityObject().
Supported OS
All