DetachEntityObject()

Syntax

DetachEntityObject(#Node, ObjectID)
Description
Detach a previously attached object from an #Entity bone. The supported objects are the followings:
  - Entity : use EntityID() as 'ObjectID'.
  - Camera : use CameraID() as 'ObjectID'.
  - Light   : use LightID() as 'ObjectID'.
  - BillboardGroup : use BillboardGroupID() as 'ObjectID'.
  - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.
An object can be attached to an entity bone with AttachEntityObject().

Supported OS

All

<- CreateEntityBody() - Entity Index - DisableEntityBody() ->