WorldCollisionNormal()

Syntax

WorldCollisionNormal()
Description
Fetch contact normal information about the collision being examined with ExamineWorldCollisions()(). ExamineWorldCollisions() 'Contacts' parameter has to be set to #True to have this command working. The contact normal vector values can be retrieved with GetX(), GetY() and GetZ().

Return value

None.

See Also

ExamineWorldCollisions(), GetX(), GetY(), GetZ()

Supported OS

All

<- WorldCollisionContact() - Engine3D Index - WorldDebug() ->