Roll()
Syntax
Roll(ObjectID, Value.f, Mode)Description
Roll the specified object.
Parameters
ObjectID The entity to roll. It can be one of the following type: - Camera : use CameraID() to get a valid ID. - Entity : use EntityID() to get a valid ID. - Light : use LightID() to get a valid ID. - Mesh : use MeshID() to get a valid ID. - Node : use NodeID() to get a valid ID. - ParticleEmitter: use ParticleEmitterID() to get a valid ID. - BillboardGroup : use BillboardGroupID() to get a valid ID. - Text3D : use Text3DID() to get a valid ID.Value The roll value (in degree). Mode The roll mode. It can be one of the following values: #PB_Local : local roll. #PB_Parent: roll relative to the parent. #PB_World : roll relative to the world.
Return value
None.
See Also
Pitch(), Yaw()
Supported OS
All