S3DR_ClearScreenAndZBuffer()

Syntax

S3DR_ClearScreenAndZBuffer(RGB)

Description

This command clears the Screen and the Z-Buffer. You can get a valid color-value from the function RGB().

This command must be inside of a S3DR_BeginReal3D()...S3DR_EndReal3D() block.
If the function fails, it returns nonzero.

Supported OS

Windows

Sprite3DReal - Index