S3DR_SetViewPort()

Syntax

S3DR_SetViewPort(X.l,Y.l,Width.l,Height.l)

Description

Changes the view port.


This command must be inside of a S3DR_BeginReal3D()...S3DR_EndReal3D() block.
If the function fails, it returns nonzero.

Supported OS

Windows

Sprite3DReal - Index