S3DR_CreateZBuffer()

Syntax

S3DR_CreateZBuffer([DeviceType])

Description

Creates a Z-Buffer for the 3DEngine. The parameter DeviceTyp can be one of the following flags:
#S3DR_HWAcceleratedDevice (default)
#S3DR_SoftwareDevice


You must call this function before Start3D() and S3DR_BeginReal3D().

If the function fails, it returns zero.

Supported OS

Windows

Sprite3DReal - Index