S3DR_CreateMesh_SetTriangeTextureCoords()
Syntax
S3DR_CreateMesh_SetTriangleTextureCoords(tu1.f,tv1.f,tu2.f,tv2.f,tu3.f,tv3.f)
Description
Changes the texture coordinates for the triangle which you can add with S3DR_CreateMesh_AddTriangle().
The value of a texture coordinate is from 0.0 To 1.0.
You can calculate the texture coordinate with that formula:
tu.f=X.l/SpriteWidth.l
tv.f=Y.l/SpriteHeight.l
The default is S3DR_CreateMesh_SetTriangleTextureCoords(0,0,1,0,0,1).
This command must be inside of a S3DR_StartCreateMesh()...S3DR_StopCreateMesh() block.
If the function fails, it returns nonzero.
Supported OS
Windows