S3DR_RotateTexture()

Syntax

S3DR_RotateTexture(Angle.f)

Description

Rotates the selected texture absolutely. The parameter Angle.f must be in radian.

The command must be inside of a S3DR_BeginReal3D()...S3DR_EndReal3D() block.
If the function fails, it returns nonzero.

Don't use this command if you're using the software-device. It's not supported by the device.

Supported OS

Windows

Sprite3DReal - Index