S3DR_RotateCamera()

Syntax

S3DR_RotateCamera(AngleX.f,AngleY.f,AngleZ.f)

Description

Rotates the camera relative. The parameters AngleX.f,AngleY.f and AngleZ.f must be in radian.

This command must be inside of a S3DR_BeginReal3D()...S3DR_EndReal3D() block.
If the function fails, it returns nonzero.

Supported OS

Windows

Sprite3DReal - Index