S3DR_RotateTexture()
Syntax
S3DR_RotateTexture(Angle.f)
Description
Rotates the selected texture absolutely. The parameter Angle.f must be in radian.
The command must be inside of a S3DR_BeginReal3D()...S3DR_EndReal3D() block.
If the function fails, it returns nonzero.
Don't use this command if you're using the software-device. It's not supported by the device.
Supported OS
Windows